When humans view the world with two healthy eyes, we see in stereovision, which gives us depth perception and allows us to avoid running into the things around us. Scientists have long since implemented stereovision in computer systems for various applications, but until recently it wasn’t practical to implement such a system in real time because of the large amount of computational power it required. Continue reading
Sometimes it’s in going backward that we move forward. At least that’s what Kyle Thompson, Flint Yoder, and José Terrazas may have thought when they designed a multi-user, open-source system that can host vintage arcade games such as Tetris and Snake. The system includes a controller; a super-bright RGB display designed to fit behind frosted glass to create an aesthetically pleasing piece of functional art; and handpicked joysticks meant to mimic the experience of gaming in a retro arcade. Continue reading
It can be traumatic enough when someone needs a prosthetic device, but it can be doubly so when that person is faced with the price tag. And then the expensive prosthetic may not even give the person enough functionality to make it worth it. “The current price of prosthetics goes in the thousands, and they are all semi-functional,” said Aleksandar Bogdanovic, a graduating senior in the School of Electrical Engineering and Computer Science. Continue reading
Drivers distracted by the gadgets on their cars cause thousands of deaths each year. To address the problem, Steven Reid, David Taylor, Ryan Kalb, and Patrick Simonson set out to design an automobile dashboard that minimizes distractions by simplifying the interface and narrowing the driver’s focus to the steering wheel and the dashboard in front of it. Their interface won an honorable mention in Intel’s 2012 Cornell Cup competition.
“We want to reinvent the driver experience,” said Reid. “Safer, more efficient, but still have that rich, interactive experience — that’s what people are used to. We’re trying to build that in, but not make it distracting.” Continue reading
By Rachel Robertson
Even in a sluggish economy, industries are still struggling to recruit computer science graduates. So, keeping students interested throughout their education is a common goal for both industry and educators.
Engaging the best talent as freshman is the aim of the Intel Learning Company (ILC), a joint project by the Intel Corporation and OSU’s School of Electrical Engineering and Computer Science (EECS). Supervised by faculty members Carlos Jensen and Kevin McGrath, the students work in teams on real projects to gain valuable work-ready skills in programming, teamwork and leadership.
“We’re really emphasizing experiential learning and challenging students beyond what they can do right now,” said Terri Fiez, head of EECS.
Armed with their new skills, ILC students found summer work programming, teaching, performing research and community outreach. Students credited the ILC with helping to secure opportunities and be successful in their positions. They applied their lessons in networking, communication skills, problems solving, and workflow, and found having a broader range of experiences with programming languages made them more employable.