OFFICIAL SESSION NAME: (11:30am)
Techniques for Achieving an Effective Blend Between Engagement and Learning in Games
– Talib Hussain, Raytheon BBN Technologies

SUMMARY/ECAMPUS TAKEAWAY:
Some interesting thoughts on the importance of making the exercise fun, while also allowing room for the pain and suffering struggle that you need for proper learning. Ultimately my notes aren’t very good though.

RAW NOTES: Continue reading

Official Session Name: (10:30am)
US Game-based Learning Market Forecast: All Roads Lead to Mobile
– Sam Adkins (Chief Research Officer, Ambient Insight)

Summary:
At first I thought I went to the wrong session (this was a last minute room change. and initial talk was more about “money making” reality than “education effectiveness” reality). But there turned out to be some interesting analysis, and much food for thought (including several interesting apps and consumer learning products I’d never never heard of).

Ecampus Takeaway:
Some interesting discussion of tablets and asian markets, interesting links, and ideas for mobile apps we should make.

Raw Notes: Continue reading

Official Session Name: (4pm)
Game mechanics used for learning – Douglas Whatley (CEO Breakaway)

Summary:
Really interesting talk – exploring how “game mechanics” themselves can (and should) affect the player.

Ecampus Takeaway:
This session really nailed the idea that the ever-popular “jeopardy trivia game” is just a damned training exercise. It doesn’t involve true “learning,” and isn’t really a game! (Boom!)

Raw Notes: Continue reading