Disruptive Innovation – 2:15 (GDC summary)
Host/Moderator:
Chris Morris (Editor, VentureBeat)
My Summary:
Some dudes from wildly different companies fail to have anything in common, and mostly just promote themselves.
Disruptive Innovation – 2:15 (GDC summary)
Host/Moderator:
Chris Morris (Editor, VentureBeat)
My Summary:
Some dudes from wildly different companies fail to have anything in common, and mostly just promote themselves.
Control Inspiration – Mark Essen and Daniel Benmergui
(summary) | My Summary:
Huge waste of time. First guy had no real presentation prepared. Second guy stammered about the process of one of his games.
Social Games inspiring real world action – Josh Williams Gowalla – rm 130 (GDC’s summary)
My Summary :
Social networks, with lightweight game mechanics, can encourage players to share locations with their friends. Lots of Examples.
Continue reading
The Games for Learning Institute: Research on Design : 10am – rm133 (summary)
arrived 5 minutes late.
Three G4LI speakers. Ken talking first (looks like ted raimi), about how we (schools) usually try to make games with no idea how, and thus threw/blew a bunch of money. So his group turned to science(!). …dropped a game name, but i didn’t catch it (mac was still booting up). check slides? (numbers in circle… factoring?).
Talking about eye trackers. shows horrific old torture device to prove kids won’t wear. then talks about the built into tv solution (likely the one those rude Australian bastards invented. “Tobii“). claims you can’t get these for less than $20,000. He’s unaware of cheaper solutions, classic (I recall Arrington Research selling one for just a couple grand that used black and white imagers. Wonder if he’d take it seriously…).