Michelle will be posting this week from the Exploratorium. She’s currently working with NOAA scientists and some of our iPad apps. Stay tuned.
In the meantime, here’s something to keep you occupied. An AI called “Angelina,” developed as part of Michael Cook‘s Ph.D. project at Imperial College, generates (almost) entire games procedurally. From the New Scientist piece:
“Angelina can’t yet build an entire game by itself as Cook must add in the graphics and sound effects, but even so the games can easily match the quality of some Facebook or smartphone games, with little human input. ‘In theory there is nothing to stop an artist sitting down with Angelina, creating a game every 12 hours and feeding that into the Apple App Store,’ says Cook.”
The capacity of games to teach is a research interest of mine, and I think the most interesting thing about Angelina is its ability to run through its own creations to determine (presumably using human-defined parameters) how engaging they are. It shows in the New Scientist-commissioned “Space Station Invaders” demo game, which is a retro platformer with some nice simple jumping challenges. The player character’s immortality is a welcome inclusion, as the aggressive procedurally-generated enemy behaviors give new meaning to that classic gamer complaint: “The computer cheats.”