Using Unity’s Mecanim for Animations March 25th, 2014
This is a VERY basic Mecanium tutorial for those who want to take advantage of the example animations found within the video tutorial below. Read the rest of this entry »
This is a VERY basic Mecanium tutorial for those who want to take advantage of the example animations found within the video tutorial below. Read the rest of this entry »
here’s a cool quick tutorial Calvin found:
http://cg.tutsplus.com/tutorials/autodesk-maya/animating-grass-and-flowers-using-paint-effects-in-maya/
Quick example after the break:
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Here’s a super cool script James found:
http://lesterbanks.com/2012/04/use-polygon-extrude-along-curve-in-maya-while-adding-animatable-subcurve-attributes
it lets you extrude polygon faces along a curve (much like the NURBs extrusion experiments we gave up on in the past, because they had open ends. Except this script lets you dynamically control the number of Divisions, and gives you a “taper curve” slider to keep the end closed as it grows).
To Set it up:
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