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Exporting Flash Movies (two quick notes)  September 26th, 2013

I gave up on exporting Adobe Flash movies years ago, for two reasons. Because the final movie looked so fuzzy / bad / compressed, and because my movieclips didn’t play at all (I thought i’d have to do every animation as new keyframes, with no repeated clips). I’ve figured out both of these problems (and will include export settings below).
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Maya: Instancing a Mesh to Particles  September 25th, 2013

How to Instance Mesh with Particles – PDF

Above is a PDF guide I created that has step by step screenshot examples of how to instance a mesh and apply it to the particles of a particle emitter.

Below are the easy steps to doing this:

To instance a single object to particles

  1. Select source geometry.
  2. Shift-select the particle shape.
  3. Select Particles > Instancer (Replacement).
  4. To hide the source geometry, select the geometry and select Display > Hide > Hide Selection.

(As a reminder make sure you put extra frames in your timeline so the particles have time to emit… I used 300 frames)

 

The last two pages of the PDF are examples of altering and scaling the mesh, all of the instanced particles will experience the same alterations as your source mesh.


3 and 4 point editing in Premiere Pro  September 16th, 2013

This article discusses how to use in and out points with in the timeline along with the in and out points on the clip.

Three and Four Point Editing in Adobe Premiere Pro


Pie Charts in After Effects  August 16th, 2013

this is a quick and easy tutorial on how to make animated pie charts. these can be easy additions to course content to help visualize data


Animating along multiple paths  August 12th, 2013

I know you can snap a camera to a curve, but wondered how you’d handle switching between 2 curves. Here are two solutions:
http://www.creativecrash.com/forums/animation/topics/one-camera-attached-to-two-motion-paths

(a script to decide which motion path drives translation during which frames, or just keying the level of influence from multiple constraints).
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Paint effects – grass  August 9th, 2013

here’s a cool quick tutorial Calvin found:
http://cg.tutsplus.com/tutorials/autodesk-maya/animating-grass-and-flowers-using-paint-effects-in-maya/

Quick example after the break: 
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Extrude polygons along path – and sub-curves  August 9th, 2013

Here’s a super cool script James found:
http://lesterbanks.com/2012/04/use-polygon-extrude-along-curve-in-maya-while-adding-animatable-subcurve-attributes
it lets you extrude polygon faces along a curve (much like the NURBs extrusion experiments we gave up on in the past, because they had open ends. Except this script lets you dynamically control the number of Divisions, and gives you a “taper curve” slider to keep the end closed as it grows).

To Set it up:
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Ramping up  August 8th, 2013

To whomever stumbles across this blog:

I’m a multimedia developer in the Ecampus Course Development & Training unit. I’ve talked with some of our Maya animators (student workers) about storing the cool tips and tricks we find in a format that is easier to share. I’ve found myself crafting emails which are pitches for some cool script, plug-in, technique, or tutorial. Because it helps me cement what I’ve discovered. But later it’s often hard to dig up that random email for my own reference.

So here’s a blog where we can all contribute (and maybe discuss and build on each other’s discoveries).

I’ll post some examples in a bit.

(this blog might also end up covering tips and tricks for Flash and Unity. we’ll see. And if you’re interested in contributing, let me know)