I gave up on exporting Adobe Flash movies years ago, for two reasons. Because the final movie looked so fuzzy / bad / compressed, and because my movieclips didn’t play at all (I thought i’d have to do every animation as new keyframes, with no repeated clips). I’ve figured out both of these problems (and will include export settings below). Read the rest of this entry »
Above is a PDF guide I created that has step by step screenshot examples of how to instance a mesh and apply it to the particles of a particle emitter.
To hide the source geometry, select the geometry and select Display > Hide > Hide Selection.
(As a reminder make sure you put extra frames in your timeline so the particles have time to emit… I used 300 frames)
The last two pages of the PDF are examples of altering and scaling the mesh, all of the instanced particles will experience the same alterations as your source mesh.
(a script to decide which motion path drives translation during which frames, or just keying the level of influence from multiple constraints). Read the rest of this entry »
I’m a multimedia developer in the Ecampus Course Development & Training unit. I’ve talked with some of our Maya animators (student workers) about storing the cool tips and tricks we find in a format that is easier to share. I’ve found myself crafting emails which are pitches for some cool script, plug-in, technique, or tutorial. Because it helps me cement what I’ve discovered. But later it’s often hard to dig up that random email for my own reference.
So here’s a blog where we can all contribute (and maybe discuss and build on each other’s discoveries).
I’ll post some examples in a bit.
(this blog might also end up covering tips and tricks for Flash and Unity. we’ll see. And if you’re interested in contributing, let me know)